Break the Cutie: You will be sad for Alice once you learn her backstory, which ends with her death via suicide.Breaking the Fourth Wall: The characters do this in Alice's Backyard.Instead, they are introduced with a word or a small sentence, which often has to do with what they represent. Boss Subtitles: Enemies and bosses don't have proper names.It can pretty much one-hit kill any normal mob and defeat bosses in a couple of hit, and by the second half of the game you regenerates health so fast that you can use it every single fight. It sacrifices a relatively high amount of LP to do massive damage to the enemy. Boring, but Practical: The Self-Holocaust skill quickly evolve into this.If you defeat every Red Shadeling, the last one will give you the password to unlock them. Bonus Boss: The two people held in the Asylum.Creating a contradiction or defying the will of Order for your own purpose is considered the greatest sin, and those guilty of it are punished by losing their memories, body and identity. Blue-and-Orange Morality: Human crimes such as theft and murder mean nothing to those living in the Land of Time.Big Damn Heroes: Alice during the True Ending.May also happen randomly when using the "Just Watch" command. Beam Spam: The Innocent Rain skills looks suspiciously similar to Joshua's holy beam.Averted in the final dungeon, as the music doesn't change in battle. Tiska himself is also implied to have been brought back by Gulinello in the distant past. Tiska resurrected her and took her under his care, causing the abnormality that kicks the game plot. Back from the Dead: Chronola/Alice died before the start of the game.Ax-Crazy: The Millionaire is described as an anomaly who desires the destruction and death of those he loves.Awesome, but Impractical: Most high level skills are all flashy and powerful, but require 3-4 EC to use, meaning you have to spend some turns every time you want to use one.He saved Alice as a way to atone for being the reason Gulinello became a Shadeling. Appearance Is in the Eye of the Beholder: Order will take the form of the current POV character except in the Final Boss fight. This is combined with Death Amnesia since humans revived in the Land of Time lose their memories. Alice's ribbon is always on the left side of her hair. Ambidextrous Sprite: Surprisingly averted.Action Girl: Alice, who fights throughout the entire game on her own.By the endgame, if you never run from battles, you should have about 200 LP and the other stats at about 130, and be able to beat the Final Boss with ease. Absurdly High Level Cap: With stats, as you don't have levels.It has been translated and can be downloaded for free here. Also, you don't gain levels, but use the "Force" obtained from defeating enemies to power up your three stats: Stamina (Health), PSY (Attack) and AGL (Speed). Generally, stronger skills require more EC, though a lot of them are also Cast from Hit Points. There are no MPs instead, each turn you get an Energy Core, of which you can hold up to 4 at time. You can equip up to 5 actions, including guarding and using items, to use during battle. In an effort to help her friend, Alice thus sets out to retrieve the hands, and as she recovers them she starts uncovering her past.īattles are fought side-view, using an active time system of sort. One day, the hands of the Great Clock disappear, causing time to stop in the Land of Life (that is, the human world). Other than these two, the town is populated by friendly blob-like creatures called Shadelings. It tells the story of a girl with no memories named Alice who lives in the Land of Time, a place outside the normal space-time continuum, with a boy named Tiska, who serves the guardian of the Great Clock that administers time. Lost fragment - Standstill Girl is a freeware turn-based RPG created by Sky Scraper Project using RPG Maker 2000.
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